Solaris Studios
Official blog for the small indie game development studio, Solaris Studios.
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Thursday, 7 November 2013
Progress
Update!
For my Rendering class, I've been working on the Goblin enemy you'll be encountering.
Here he is, clocking in at 15,000 tris. (This will be significantly reduced for the actual game, as the target was different for this Rendering assignment.)
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