Just a small update today.
The GUI was completely redone, and is now a cool blue color with gold trim!
Sunday, 23 March 2014
Friday, 14 March 2014
Demo Release Date Announcement
I'm proud to announce that the Soul Balance demo will officially be releasing on April 28th!
Featuring music by Lloyd Hinshelwood and voice acting by Suzanne Miller, come and try out the game!
The final game will release for free as well, with an estimated release date of December 2015.
I'm also happy to announce that Soul Balance, in it's final release, will be releasing on the Ouya in addition to the PC!
Check out the following Alpha gameplay footage below to have a small taste of what's in store:
Featuring music by Lloyd Hinshelwood and voice acting by Suzanne Miller, come and try out the game!
The final game will release for free as well, with an estimated release date of December 2015.
I'm also happy to announce that Soul Balance, in it's final release, will be releasing on the Ouya in addition to the PC!
Check out the following Alpha gameplay footage below to have a small taste of what's in store:
Monday, 10 March 2014
Status Update
As it stands now, the Capstone release of the game (a demo, for all intents and purposes), is feature complete! I'm currently halfway through the Audio phase, after which only the Polish and Bugfix phase remains!
I've expanded on the dialogue, too, for a proper story introduction.
Here's a bunch of screenies; a video playthrough of the demo level coming soon!
Friday, 14 February 2014
Status Update
Lots to report today, although nothing in the way of imagery unfortunately.
The combat engine framework is now completely operational! From here, it's just a matter of adding on the bits and pieces.
I can fight enemies, destroy them, and return to the overworld to hunt for some more. I even managed to code in the experience from defeating enemies!
The combat engine framework is now completely operational! From here, it's just a matter of adding on the bits and pieces.
I can fight enemies, destroy them, and return to the overworld to hunt for some more. I even managed to code in the experience from defeating enemies!
Thursday, 6 February 2014
Status Update
Progress trucks along.
As I wade my way through the animations, I've started implementing them in the actual game. Below, I've linked a short video to give you your firsthand look at what the game is shaping up to be.
the animations are still somewhat buggy, but that's being ironed out over time.
As I wade my way through the animations, I've started implementing them in the actual game. Below, I've linked a short video to give you your firsthand look at what the game is shaping up to be.
the animations are still somewhat buggy, but that's being ironed out over time.
Tuesday, 4 February 2014
Status Update
So, production chugs away on the Capstone release. So much has been cut, it's a shadow of it's former self...
Anyways, currently the project is in the Animation phase. Getting all the animations and cycles done for Emily this week.
Below, you can see the key pose for her Combat Idle cycle.
Tuesday, 28 January 2014
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